"Ratchet and Clank: Size Matters" is the newest installment of the long-running series for the PS2 and PSP.
"Ratchet and Clank: Size Matters" is the newest installment of the long-running series for the PS2 and PSP. This Ratchet and Clank is all original, not a port from the PS2. The game mechanics are simple, with a jump button, melee attack button, and fire weapon button. The strength of this series has been in the huge variety in weapons. With over 8 weapons, there are a lot of different strategies for each level. There is also a level up system, as Ratchet gains a health point every level. The weapons also can be leveled up and it's just another reason to keep using your favorite gun.
The heroes start on vacation from saving the world, when a girl asks them if she could take photos of them being "heroic." The girl eventually gets kidnapped and Ratchet and Clank are off on their next adventure. Although the story is a little weak, it takes a back seat to the action.
Both characters can be controlled and each has his own special abilities. Ratchet stays as the main shooter, but when Clank finds himself alone he can command his "gadgebots" to help him. They come in very handy when situations are tough.
There are plenty of mini games that are somewhat related to the story, but they seem out of place and can be very slow. Hover boarding is surprisingly slow paced and the destruction derby is a button smashing mess.
The difficulty of this game is actually pretty hard, and some kids could find it frustrating to get stuck in one part. However, I loved going back and seeing how I could redo the level or puzzle to make it work. The casual gamer could finish this game in around 7-9 hours, but to get every gun, armor, and bolt is a real challenge. "Ratchet and Clank: Size Matters" recreates the game play of previous games with a new twist.