The Adventurer’s Guide to Dragons (And Why They Keep Biting Me)


“The Adventurer’s Guide to Dragons (and Why They Keep Biting Me)” by Wade Albert White is a fun-filled adventure. Anne (Anvil) and her friends, Penelope Shatterblade and Hiro Darkflame, are forced to undertake an unexpected quest, after a strange boy steals Anne’s gauntlet. The friends must solve this seemingly impossible riddle before things get out of hand:

Forge anew the blade of fifteen fingers,
Anoint it with a true heir’s final breath,
Kill not the queen of dragons on her throne,
But let wonder be the harbinger of death.

Anne, Penelope, and Hiro are pushed to their limits when the accidentally activated quest goes wrong. Along the way, they face challenges, such as lava beetles when the friends need to follow the first step of the riddle and assemble the blade of fifteen fingers. They also encounter other things like the Copper Knights out to destroy the world. They fight the knights and make sure nothing like this could happen ever again. Anne and her friends keep the peace in their world. These events kept me on my toes and I often found myself sitting up straighter in my chair. Several times, I even laughed out loud and others I was heartbroken.
Though it was funny and action-packed, I thought it was more for kids eight to ten years old. Parts of the book were a little slow and lost my attention. I also didn’t like it because I got confused sometimes and repeatedly had to read sentences more than once to understand what was happening. I did like the humor and the characters. There was really good description and I could picture it easily, some parts more easily than others. Full of humor and suspenseful moments, if you like dragons and magic and everything in between, there’s a guarantee you’ll like this book.